![]() ![]() Heroes do eventually over level dungeons and will refuse to. At minimum your upgrade levels should match the level of dungeon you're in. A level 5 hero with level 2 equipment is still underequipped for a level 3 dungeon for example. its not hard to just run characters you want to level with a different group so that they gain the experience to catch up to whomever theyve fallen behind. Resolve level on its own does terribly little-aside from certain resists, all your stats come from upgrades. the "issue" of uneven leveling isnt an issue at all. im not saying its the case here, its just been a common theme. its always some cop out suggestion by players who, for whatever reason, cant catch a break in game or are just not very good but cant admit it. the problem is that most of the people who bring up the issue are poeple who just want to roll the easy dungeons because they think the game is out to get them. I dont think just letting your high level characters (any number of them) curb stomp apprentice dungeons is right either. ![]() a little more that "nuh uh, we dont want you to do that" would be nice. it would be nice if they had a less conspicuous way of putting up those level blocks. If you'd rather not deal with the stress penalty that goes along with that, you can simply have one less permanent team and leave space on your roster for temps enlisted for the sole purpose of leveling replacements for your main teams. Characters lagging behind in experience can be brought in to higher level dungeons with their other party members while they catch up. ![]() Originally posted by Blue Istari:The system is fine as is. ![]()
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